Voice to Text for Blender

Typing pulls you out of 3D thinking. Whether you're naming objects in the outliner, adding grease pencil annotations, creating text objects for motion graphics, or setting render output paths, every keystroke breaks your spatial workflow. Blurt lets you speak directly into Blender. Hold a button, say what you want to type, release. Text appears instantly at your cursor. Your hands stay on the mouse and keyboard shortcuts, your mind stays in 3D space.

First 1,000 words free Works in any Blender text field macOS only
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The Typing Problem

Naming objects in the outliner destroys your flow

You've just modeled a complex mechanical assembly. Dozens of parts need proper names. Gear_Housing_Main, Bearing_Inner_Left, Shaft_Drive_Primary. Each rename requires clicking, typing, confirming. By object number thirty, the naming task feels longer than the modeling itself. You know organized files matter, but the tedium makes you settle for Cube.047.

Annotation notes take too long to write

You're marking up a scene for your team. Grease pencil annotations need explanations. 'Move light 2 meters camera-left' or 'This topology needs cleanup before subdivision.' Writing these notes with the keyboard means losing your viewport position, breaking the visual context that makes the note meaningful.

Text objects require context switching to the keyboard

Motion graphics projects need text objects constantly. Titles, lower thirds, kinetic typography. Every text object pulls you from 3D manipulation into typing mode. You want to say 'Chapter One' and keep positioning the camera. Instead, you're hunting for quote marks and fixing typos while your spatial thinking fades.

Render output naming interrupts the creative process

You're ready to render. But first, the output path. Project_Name_Scene_03_Camera_B_v2_final_FINAL. By the time you've typed the filename, you've lost your mental image of what adjustments the render might need. The administrative task has overwritten the creative state.

Material and texture naming becomes a bottleneck

Your asset has 15 materials. Metal_Brushed_Dark, Fabric_Worn_Red, Glass_Frosted_Interior. Proper naming means faster work later, but typing each name while navigating the shader editor adds friction to every material you create. So materials stay named Material.003 and confusion follows.

How It Works

Blurt works anywhere you can type in Blender. Object names, text objects, grease pencil annotations, render paths, material names. If there's a text cursor, Blurt works.

1

Click into any text field

Object name in outliner, text object in edit mode, annotation note, output path. Anywhere you'd normally type.

2

Hold your hotkey and speak

Press your chosen shortcut and say what you want to type. Blurt handles punctuation and formatting automatically.

3

Release and continue working

Text appears instantly. No delay, no extra steps. Your hands return to 3D navigation immediately.

Real Scenarios

Motion graphics text object creation

Your title sequence needs 20 text objects. Add text object, tab into edit mode, hold hotkey: 'The Adventure Begins.' Extrude, bevel, position. Next text object. 'Starring' Hold hotkey for each cast member name. Typography work at creative speed, not typing speed.

Render output path naming

You're setting up renders for multiple cameras. Output path field, hold hotkey: 'Project underscore Arch Viz underscore Kitchen underscore Camera A underscore v3.' Next render layer. Same speed. Proper file naming without the friction that leads to 'render_final_2.png' disasters.

Material library organization

Building a material library for your studio. Each material needs a descriptive name. New material, hold hotkey: 'Concrete Weathered Gray with moss.' Next material. 'Wood Oak Natural Polished.' Proper naming that makes the library actually useful, without the typing that usually prevents it.

Script and driver annotations

You're documenting a complex rig for other artists. Driver fields need comments. Hold hotkey: 'This driver controls upper arm rotation based on shoulder bone Y axis rotation times 0.5.' Technical documentation at speaking speed.

Asset browser metadata entry

Cataloging assets for your team. Each asset needs tags, descriptions, author notes. Hold hotkey: 'Low poly game-ready barrel with 2K PBR textures. Three LOD levels included.' Asset library that's actually searchable because entering metadata isn't painful.

Why 3D artists choose Blurt over built-in dictation for Blender work

Blurt macOS Dictation
Activation Single customizable hotkey Double-tap Fn or click microphone
Response time Text appears in under 500ms 2-3 second delay, sometimes fails silently
3D terminology Handles 'bevel', 'subsurface', 'HDRI' correctly Struggles with 3D and technical terms
Workflow integration Works without disrupting Blender focus System UI appears, breaks concentration
Reliability Consistent transcription quality Inconsistent, requires retries

Frequently Asked Questions

Does Blurt work for naming objects in Blender's outliner?
Yes. Double-click any object name in the outliner to enter rename mode, hold your hotkey, speak the new name, and release. The name appears instantly. This works for objects, collections, materials, textures, and any other nameable item in Blender.
Can I use Blurt for grease pencil annotations?
Absolutely. After adding a grease pencil annotation stroke, you can use Blurt to add the text note. Hold your hotkey, describe what needs attention, release. Perfect for marking up scenes during review sessions or leaving notes for collaborators.
How well does Blurt handle 3D and rendering terminology?
Blurt handles 3D vocabulary well. Terms like 'subdivision', 'normal map', 'ambient occlusion', 'HDRI', 'F-stop', and 'subsurface scattering' transcribe accurately. For highly specialized plugin-specific terms, occasional edits may be needed.
Does Blurt work for text objects in Blender?
Yes. Add a text object, tab into edit mode, and use Blurt to speak the text content. This is especially useful for motion graphics and title sequences where you're creating many text objects with different content.
How much does Blurt cost?
Blurt offers a free tier with first 1,000 words free. For most 3D work, this covers object naming, annotations, and render paths. If you need unlimited words, Pro is $10 per month or $99 per year. No credit card required to start.
Does Blurt work on Windows or Linux?
Blurt is macOS only. We focused on creating the best possible Mac experience with native menu bar integration and system-level keyboard shortcuts. Windows and Linux versions are not currently available.

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