Voice to Text for Blender
Typing pulls you out of 3D thinking. Whether you're naming objects in the outliner, adding grease pencil annotations, creating text objects for motion graphics, or setting render output paths, every keystroke breaks your spatial workflow. Blurt lets you speak directly into Blender. Hold a button, say what you want to type, release. Text appears instantly at your cursor. Your hands stay on the mouse and keyboard shortcuts, your mind stays in 3D space.
The Typing Problem
Naming objects in the outliner destroys your flow
You've just modeled a complex mechanical assembly. Dozens of parts need proper names. Gear_Housing_Main, Bearing_Inner_Left, Shaft_Drive_Primary. Each rename requires clicking, typing, confirming. By object number thirty, the naming task feels longer than the modeling itself. You know organized files matter, but the tedium makes you settle for Cube.047.
Annotation notes take too long to write
You're marking up a scene for your team. Grease pencil annotations need explanations. 'Move light 2 meters camera-left' or 'This topology needs cleanup before subdivision.' Writing these notes with the keyboard means losing your viewport position, breaking the visual context that makes the note meaningful.
Text objects require context switching to the keyboard
Motion graphics projects need text objects constantly. Titles, lower thirds, kinetic typography. Every text object pulls you from 3D manipulation into typing mode. You want to say 'Chapter One' and keep positioning the camera. Instead, you're hunting for quote marks and fixing typos while your spatial thinking fades.
Render output naming interrupts the creative process
You're ready to render. But first, the output path. Project_Name_Scene_03_Camera_B_v2_final_FINAL. By the time you've typed the filename, you've lost your mental image of what adjustments the render might need. The administrative task has overwritten the creative state.
Material and texture naming becomes a bottleneck
Your asset has 15 materials. Metal_Brushed_Dark, Fabric_Worn_Red, Glass_Frosted_Interior. Proper naming means faster work later, but typing each name while navigating the shader editor adds friction to every material you create. So materials stay named Material.003 and confusion follows.
How It Works
Blurt works anywhere you can type in Blender. Object names, text objects, grease pencil annotations, render paths, material names. If there's a text cursor, Blurt works.
Click into any text field
Object name in outliner, text object in edit mode, annotation note, output path. Anywhere you'd normally type.
Hold your hotkey and speak
Press your chosen shortcut and say what you want to type. Blurt handles punctuation and formatting automatically.
Release and continue working
Text appears instantly. No delay, no extra steps. Your hands return to 3D navigation immediately.
Real Scenarios
Rapid object naming in complex scenes
You've finished modeling an engine block with 50 components. Time to name them properly. Double-click the first object in the outliner, hold your hotkey, say 'Engine Block Main Housing.' Next object. 'Cylinder Head Left.' Next. 'Valve Cover Gasket.' Organized scene in minutes instead of an hour of typing.
Grease pencil annotation during review
You're reviewing a shot and need to leave notes for the lighting artist. Add an annotation stroke, hold your hotkey: 'Key light too harsh, try reducing intensity by 30 percent and add fill from camera left.' Detailed feedback without leaving the 3D viewport.
Motion graphics text object creation
Your title sequence needs 20 text objects. Add text object, tab into edit mode, hold hotkey: 'The Adventure Begins.' Extrude, bevel, position. Next text object. 'Starring' Hold hotkey for each cast member name. Typography work at creative speed, not typing speed.
Render output path naming
You're setting up renders for multiple cameras. Output path field, hold hotkey: 'Project underscore Arch Viz underscore Kitchen underscore Camera A underscore v3.' Next render layer. Same speed. Proper file naming without the friction that leads to 'render_final_2.png' disasters.
Material library organization
Building a material library for your studio. Each material needs a descriptive name. New material, hold hotkey: 'Concrete Weathered Gray with moss.' Next material. 'Wood Oak Natural Polished.' Proper naming that makes the library actually useful, without the typing that usually prevents it.
Script and driver annotations
You're documenting a complex rig for other artists. Driver fields need comments. Hold hotkey: 'This driver controls upper arm rotation based on shoulder bone Y axis rotation times 0.5.' Technical documentation at speaking speed.
Asset browser metadata entry
Cataloging assets for your team. Each asset needs tags, descriptions, author notes. Hold hotkey: 'Low poly game-ready barrel with 2K PBR textures. Three LOD levels included.' Asset library that's actually searchable because entering metadata isn't painful.
Why 3D artists choose Blurt over built-in dictation for Blender work
| Blurt | macOS Dictation | |
|---|---|---|
| Activation | Single customizable hotkey | Double-tap Fn or click microphone |
| Response time | Text appears in under 500ms | 2-3 second delay, sometimes fails silently |
| 3D terminology | Handles 'bevel', 'subsurface', 'HDRI' correctly | Struggles with 3D and technical terms |
| Workflow integration | Works without disrupting Blender focus | System UI appears, breaks concentration |
| Reliability | Consistent transcription quality | Inconsistent, requires retries |
Frequently Asked Questions
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